In this session, Dane Young and Thomas Poppelgaard will take participants through the Systems Development Life Cycle (SDLC) of Virtual Desktop Infrastructure (VDI). These topics will include important decision points and data required for each of the critical stages of the development: needs and application assessment, pilot and production build, end user roll-out, and management and monitoring.
Throughout these stages, Dane and Thomas will dissect the anatomy of the GPU-Enabled Virtual Desktop, focusing on CPU, memory, GPU (Cores & Memory), disk, network (steady state and peak bandwidth, latency), image management strategy (persistent, non-persistent, hybrid), operating system (Version, x86, x64), Firmware (individual components), endpoint peripherals, application backend infrastructure structure, user data (profiles, documents, application files), and monitoring and reporting. At the end of this session, participants will have a deeper understanding of the multiple aspects affecting end user experience, adoption, and growth of Virtual Desktops within their organisations.
- Deep understanding of each of the ICA rendering engines
- CPU and Bandwidth impact of each ICA rendering engine
- Know how to select and configure the most appropriate ICA rendering engine based upon different scenarios such as WAN type, client type, etc.
Session Takeaway: They will have a deep understanding of all the new ICA rendering engines and not only how to configure them, but also when they should or should not pick a particular rendering engine for a given situation.