Friday Notebook, June 14: More on iOS 13 (and more to come!); EMM market share

Also: Google and Chrome extensions; Android Management API; uberAgent for macOS; TeamRGE event; Byte-Sized Book; and more!

From Jack Madden and Kyle Johnson

This is our weekly log of desktop virtualization, enterprise mobility, and end user computing news.

Our blog posts

Jack: iOS 13 will dramatically improve MDM for BYOD. Hello User Enrollment! The new privacy-focused User Enrollment mode for MDM is just what we’ve been waiting for. Read parts one and two.

Kyle: Google makes a couple small steps to make Chrome extensions more secure. With each update, Chrome extensions are slowly becoming less of an enterprise worry.

Industry news

VMware announced their intent to acquire AVI Networks. (Press release.) Outside of EUC, but it got a lot of attention Thursday afternoon, and is worth noting.

IDC’s EMM market share report for 2018 is out. (Via VMware.) VMware is top, at 16.2% of the market, Microsoft is close behind at 15.7%, followed by BlackBerry, MobileIron, Citrix, IBM, Google, and others.

Here’s Jason Bayton’s overview of the Android Enterprise Summit. Lots of stats and smaller (but still interesting) announcements to dig through. For example, the Android Management API (Google’s Android Enterprise MDM middleware offering) will now feel more native by hiding the app icon and moving policy information into the Settings app.

uberAgent is planning support for macOS. Great move! I’ve mentioned it a million times already, but Mac management has really been taking off recently, so it’s time for tools like monitoring agents to come over to the Mac side, too.

There are still plenty of new articles about Apple WWDC coming out. Some to highlight here:

Back in January, developers of content blocking browser extensions made a stink out of Google’s plans to deprecate the webRequest API in Chrome, replacing it with the declarativeNetRequest API. Google seemed willing to back off, but then two weeks ago revealed their intention to partially deprecate the webRequest API anyway. After even more complaints, Google announced their willingness to meet developers halfway, keeping their plans but bumping up the API rules limit from 30,000 to 150,000. This should placate a lot of content blocker developers, but not all (some wanted it increased to 500,000). (Google previously said that enterprise customers would not be affected by any deprecation.)

Earlier this year, Google announced that Android devices could be used as FIDO keys. Now they’re bringing support to iOS, so you can use an Android phone as your FIDO key when logging into Google from an iPad (or iPhone). This uses a Bluetooth connection, like the Bluetooth version of the Titan Security Key.

More reads and notes

Bas van Kaam and Christiaan Brinkhoff’s Community Byte-Sized book is out. I (Jack) can’t wait to read it (I even contributed a segment covering the importance of identity management)!

TeamRGE is planning another live event on June 25, this time hosted by XenAppBlog.com.

Dropbox is making some sort of productivity push with a full desktop app, plus now you can store Google Docs in Dropbox, too. (Via Fast Company.) Reactions are mixed. The thing that I (Jack) like about Google Docs is that I don’t have to be worried about where they live—they just work—so I’m not sure what the benefit of having them stored in Dropbox would be. Still, I use Dropbox, Slack, and Google Docs, so surely I’ll find some of the integrations to be handy

Due to continued and growing popularity, Troy Hunt is looking to sell Have I Been Pwned.

E3 was this week and among the plethora of video gaming news, one interesting announcement caught our attention. During their Sunday night presentation, Bethesda Softworks showed off Orion. We’ve been looking at the nascent cloud gaming industry, with Google recently revealing pricing and more news around Stadia. Bethesda’s announcement isn’t that they’re looking to compete with the giants, but rather supplement their cloud gaming platforms with Orion, which focuses on the software side of cloud gaming. During their E3 conference, Bethesda explained that users will experience lower bandwidth, latency, and compute. When implemented, Orion pushes some of the processing locally and Bethesda claims this will result in 40% less bandwidth usage for higher quality streaming, 30 percent less encoding time, and 20% less compute. If Orion works as promised, it could open up cloud gaming to more users, given how few U.S. households have the speeds required for 4K game streaming. A beta test of Orion will run later this year.

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