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How Remote Desktop Protocol Graphics and Media Remoting Really Works, from BriForum 2009

Written on Aug 20 2009 943 views, 0 comments


by BriForum Video

Presented by Benny Tritsch, CTO, Immidio, and Shawn Bass, Independent Consultant; Citrix Technology Professional

 

It’s an urban legend that Microsoft’s Remote Desktop Protocol (RDP) shipped with Terminal Services has designed shortcomings and scalability limits. How much truth is in such a legend? Are there ways to improve RDP performance for common user scenarios? And what is Microsoft doing to improve graphics remoting with Windows 7 and Windows Server 2008 R2? How good is RDP in dealing with GDI, GDI+, DirectX, OpenGL, Windows Presentation Foundation, Flash, Silverlight, videos and animations?

Let’s face it -- there is a very simple goal. It’s all about improving the user experience. This means, it’s about getting faster and reducing latency when transmitting graphics and multimedia data over a network, no matter what their nature is and what the target device may be. In the best of all worlds, a user wouldn’t be able to differentiate between a local and a remote application when it comes to graphics and multimedia performance.

Join presentation virtualization geek and computer graphics expert Benny Tritsch in an in-depth look at how desktop, application and media remoting works. After attending his session, you will have no excuse for not knowing what RDP is good for.

 







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