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Ruben Spruijt's Blog

Understanding how storage design has a big impact on your VDI!

Written on Dec 10 2009 11,757 views, 23 comments


by Ruben Spruijt

Introduction

Virtual Desktop Infrastructure, or VDI, is hot. It’s cool, secure, centrally managed, flexible--it’s an IT manager’s dream.

VDI comes in two flavors: Server-Hosted VDI (centralized, single-user remote vDesktop solution) and Client-Side VDI (local, single-user vDesktop solution).

The advantages of a VDI infrastructure are that virtual desktops are hardware independent and can be accessed from any common OS. It's also much easier to deploy virtual desktops and to facilitate the freedom that the users require of them. And because of the single-user OS, application compatibility is much less of an issue than it is with terminal servers.

However, when implementing a VDI infrastructure, certain points need to be addressed. First of all, the TCO/ROI calculation may not be as rosy as some people suggest. Secondly, the performance impact on applications--specifically multimedia and 3D applications--needs to be investigated. And finally, you have to deal with the licensing aspects, as this can be a very significant factor in VDI infrastructure.

While centralized desktop computing provides important advantages, all resources come together in the datacenter. That means that the CPU resources, memory resources, networking and disk resources all need to be facilitated from a single point--the virtual infrastructure.

The advantage of a central infrastructure is that when sized properly, it's more flexible in terms of resource consumption than decentralized computing. It's also more capable of handling a certain amount of peak loads, as these only occur once in a while on a small number of systems in an average datacenter.

But what if the peak loads are sustained and the averages are so high that the cost of facilitating them is disproportionate to that of decentralized computing?
As it turns out, there is a hidden danger to VDI. There’s a killer named “IOPS”.

The Client I/O

A Windows client running on local hardware has a local disk. This is usually an IDE or SATA disk rotating at 5,400 or 7,200 RPM. At that rate it can deliver about 40 to 50 IOPS.

When a Windows client starts, it loads both the basic OS and a number of services. Many of those services provide functionality that may or may not be needed for a physical system and make life easier for the user. But when the client is a virtual one, a lot of those services are unnecessary or even counter-productive. Indexing services, hardware services (wireless LAN), prefetching, and others all produce many IOPS in trying to optimize loading speed, which works well on physical clients but loses all effectiveness on virtual clients.

The reason for this is that Windows tries to optimize disk I/O by making reads and writes contiguous. That means that reading from a disk in a constant stream where the disk’s heads move about as little as possible is faster than when the head needs to move all over the disk to read blocks for random reads. In other words, random I/Os are much slower than contiguous ones.

While the amount of IOPS a client produces greatly depends on the services it’s running, it's even more dependent on the applications a user is running. Even the way applications are provisioned to the user impacts the IOPS they require.

For light users the amount of IOPS for a running system amounts to about three to four. Medium users show around eight to ten IOPS and heavy users use an average of 14 to 20 IOPS.

Now the most surprising fact: those IOPS are mostly writes. A great many researchers have tested the IOPS in labs and in controlled environments using fixed test scripts. The read/write ratio turned out to be as high as 10/90 as a percentage. But that's just a lab with a test script. In the real world, where users run dozens or even hundreds of different applications, the R/W ratio turns out to be 50/50 percent at best! In most cases the ratio is more like 70/30, often even 8020 and sometimes as bad as 90/10 percent!

Why does this matter? Most vendors don’t even mention IOPS or differentiate between reads and writes in their reference designs.

The Storage I/O

When all IOs from a client need to come from shared storage (attached directly to the virtualization host or through a SAN) and many clients read and write simultaneously, the IOs are 100% random (at least from the storage point of view.)

SCSI versus ATA

There are two main forms of disks: SCSI and ATA. Both have a parallel version (regular SCSI vs IDE or PATA) and serial version (SAS vs SATA). The main differences between the architecture of the SCSI and ATA disks are protocol and rotation speed. To start with the protocol, the SCSI protocol is highly efficient with multiple devices on the same bus, and it also supports command queuing. ATA devices have to wait on each other, making them slower when grouped together.

The higher rotation speed means that when the head needs to move to a different location, it does not need to wait as long for the data to pass beneath it. So a SCSI disk can produce more IOPS than an ATA disk. The faster a disk rotates, the less time the head needs to wait before data passes beneath it and the sooner it can move to the next position which is why it can handle more IOs per second.

To give some idea of the numbers involved; a 15,000 RPM disk can handle about 180 random IOPS, a 5,400 RPM disk about 50. These are gross figures and the number of IOPS that are available to the hosts depend very much on the way they are configured together and on the overhead of the storage system. In an average SAN, the net IOPS from 15,000 RPM disks is 30 percent less than the gross IOPS.

RAID Levels

There are several ways to get disks to work together as a group. Some of these are designed for speed, others for redundancy or anything in between.

RAID5

The way a traditional RAID5 system works is that it writes the data across a set of hard disks, calculates the parity for that data and writes that parity to one of the hard disks in the set. This parity block is written to a different disk in the set for every further block of data.

To write to a RAID5 system, the affected blocks are first read, the changed data is inputted,  the new parity is calculated and the blocks are then written back. On systems with large RAID5 sets this means a write IO is many times slower than a read IO. Some storage systems, like HP’s EVA, have a fixed set of four blocks for which parity is calculated, no matter how many disks are in a group. This increases overhead on a RAID5 group because every set of four disks needs a fifth one, but it does speed things up. Also, on most storage systems, write operations are written to cache. This means that writes are acknowledged back to the writing system with very low latency. The actual write to disk process takes place in the background. This makes incidental write operations very speedy, but large write streams will still need to go directly to disk.

With 15,000 RPM disks the amount of read IOPS are somewhere in the 150-160 range while write IOPS are closer to the 35-45 range.

RAID1

A RAID1 set is also called a mirror. Every block of data is written to two disks and read from either one. For a write IO to occur, the data doesn’t need to be read first because it does not change part of a parity set of blocks but rather just writes that single block of data. This means that writing to a RAID1 is much faster than to a RAID5.

With RAID1 the data is read from one of the two disks in a set and written to both. So for 15,000 RPM disks, the figures for a RAID1 set are still 150-160 IOPS for reads, but 70-80 for writes.

RAID0

RAID0 is also called striping. Blocks of data are written in sequence to all disks in a RAID0 set but only to one at the time. So if one disk in the set fails, all data from the set of disks is lost. But because there is no overhead in a RAID0 set, it is the fastest way of reading and writing data. In practice this can only be used for volatile data like temporary files and temporary caches, and also perhaps for pagefiles.

If used, the amount of IOPS a RAID0 set can provide with 15,000 RPM disks is 150-160 for reads and 140-150 for writes.

RAID-DP

RAID-DP is a special version of RAID4 in the sense that it uses two instead of one parity disks. RAID4 is like RAID5 except that, instead of spreading parity across all disks, the parity is only written to one disk. RAID-DP uses two parity disks that contain the same data, so that failure of one disks does not require a rebuild of the parity (very storage- and CPU-intensive). This way, RAID-DP has the ability to survive the loss of any two disks. When a parity disk fails, a new disk simply needs to replicate the data from the other parity disk.

This technology is used with great efficiency in NetApp storage. The way the NetApp underlying filesystem works means that the data for RAID-DP doesn’t need to be read first before it can be written, making it as fast as RAID10 but with a level of resilience similar to RAID6.

So, with 15,000 RPM disks in a RAID-DP, the number of read IOPS per disk is some 150-160 but the number of write IOPS lies somewhere between 70-80 IOPS.

Disk Alignment

Because we want to minimize the amount of IOPS from the storage we want every IO to be as efficient as possible. Disk alignment is an important factor in this.
Not every byte is read separately from the storage. From a storage perspective, the data is split into blocks of 32 kB, 64 kB or 128 kB, depending on the vendors. If the filesystem on top of those blocks is not perfectly aligned with the blocks, an IO from the filesystem will result in 2 IOs from the storage system. If that filesystem is on a virtual disk and that virtual disk sits on a file system that is misaligned, the single IO from the client can result in three IOs from the storage. This means it is of utmost importance that all levels of filesystems are aligned to the storage.

Unfortunately, Windows XP and 2003 setup process misalign their partition by default by creating a signature on the first part of the disk and starting the actual partition at the last few sectors of the first block, misaligning the partition completely. To set this up correctly, create a partition manually using ‘diskpart’ or a Linux ‘fdisk’ and put the start of the partition at sector 128. A sector is 512 bytes, putting the first sector of the partition precisely at the 64 kB marker. Once the partition is aligned, every IO from the partition results in a single IO from the storage.

The same goes for a VMFS. When created through the ESX Service Console it will, by default, be misaligned. Use fdisk and expert mode to align the VMFS partition or create the partition through VMware vCenter which will perform the alignment automatically. Windows Vista and later versions try to properly align the disk. By default they align their partition at 1 MB, but it’s always a good idea to check if this actually is the case .

The gain from aligning disks can be 3-5 percent for large files or streams up to 30-50 percent for small (random) IOs. And because a VDI IO is an almost completely random IO, the performance gain from aligning the disks properly can be substantial.   A quick way to check if a partition is aligned is by typing “wmic partition get BlockSize, StartingOffset, Name, Index” in a command shell. If the number isn’t a multiple of 65536 (64 kB) or 1048575 (1 MB) the partition is unaligned.

Prefetching and Defragging

The NTFS filesystem on a Windows client uses 4 kB blocks by default. Luckily, Windows tries to optimize disk requests to some extent by grouping block requests together if, from a file perspective, they are contiguous. That means it is important that files are defragged. However, when a client is running applications, it turns out that files are for the most part written. If defragging is enabled during production hours the gain is practically zero, while the process itself adds to the IOs. Therefore it is best practice to disable defragging completely once the master image is complete.

The same goes for prefetching. Prefetching is a process that puts all files read more frequently in a special cache directory in Windows, so that the reading of these files becomes one contiguous reading stream, minimizing IO and maximizing throughput. But because IOs from a large number of clients makes it totally random from a storage point of view, prefetching files no longer matters and the prefetching process only adds to the IOs once again. So prefetching should also be completely disabled.

If the storage is de-duplicating the disks, moving files around inside those disks will greatly disturb the effectiveness of de-duplication. That is yet another reason to disable features like prefetching and defragging.

The Math

So much for the theory. How do we use this knowledge to properly size the infrastructure?

Processor

On average, a VDI client can share a processor core with six to nine others. Of course, everything depends on what applications are being used, but let’s take an average of 7 VMs per core. With a dual socket, quad core CPU system that means we can house 7 x 2 x 4 = 56 clients. However, the Intel Nehalem architecture is very efficient with hyper-threading and allows 50-80 percent more clients. That means that when it comes to the CPU, we can host 150% * 56 = 84 VMs.

Memory

The amount of memory the host must have depends primarily on the applications the users require and the OS they use. On average a Windows XP client needs 400-500 MB of RAM for basic operations and a standard set of applications. Add some caching and the memory usage should stay below 700 MB.

The Windows OS starts paging when 75 percent of its memory is allocated. It will always try to keep at least 25 percent free. But paging in virtual environments is a performance-killer. So instead of giving it the recommended (in physical systems) amount of 1.5 to 2 times the amount of memory in swap space, we limit the pagefile size to a fixed amount of 200 to perhaps 500 MB. If that is not enough, just add more RAM to the client, rather than extending the pagefile.

This also means we aim for at least 25 percent free RAM space with most applications running. Additionally, about half of the used memory contains the same blocks in all clients (Windows DLLs, same applications, etc). This is lower on Windows 7 clients because of ASLR (Address Space Load Randomization), which means that the amount of memory shared between clients is 25% (empty space) + 75% / 2 = 62.5%.


So when running Windows XP on ESX servers, if 60 percent of memory per client is actually being used, 50 percent of which is shared between clients, we need 1 GB x 60% x 50% = 300 MB per client. Every VM needs about 5 percent more than the amount allocated as overhead from the host. So you need an additional 50 MB (5 percent of 1 GB) per client. We have seen from the CPU calculation that we can host 84 clients, so a host would need 4 GB (for the host itself) + 350 MB x 84 = at least 34 GB of RAM.

However, if 75 percent of memory is used and only a third of that can be shared, every client needs 1 GB x 75% x 67% = 512 MB of dedicated host memory. So for 84 clients the host needs 4 GB + (512 + 50) MB x 84 = 52 GB of RAM.


 

Of course if you run on a host that doesn’t support transparent page sharing, the amount of memory needed is 4 GB + 84 * (1024 + 50) MB = 96 GB of RAM.
For Windows 7 clients the numbers are (2 GB + 100 MB) x 60% x 50% = 660 MB per client on average, 4 GB + 660 MB x 84 = 60 GB of minimum host memory and 4 GB + 84 x (2 GB + 100 MB) = 188 GB per host if the host doesn’t support memory over-commitment.

Disks

The amount of IOPS a client produces is very much dependant on the users and their applications. But on average, the IOPS required amount to eight to ten per client in a read/write ratio of between 40/60 percent and 20/80 percent. For XP the average is closer to eight, for Windows 7 it is closer to ten, assuming the base image is optimized to do as little as possible by itself and all IOs come from the applications, not the OS.

When placing 84 clients on a host, the amount of IOPS required would be 840, of which 670 are writes and 170 are reads. To save on disk space, the disks are normally put in a RAID5 set up. But to deliver those numbers, we need 670 / 45 + 170 / 90 (see ‘RAID5’ section earlier in this document) = 17 disks per host. Whether or not this is put in a central storage system or as locally attached storage, we will still require 17 disks for 84 VMs. If we used RAID1, the number changes to 670 / 90 + 170 / 110 = 9 disks. That means, however, that using 144 GB disks, the net amount of storage drops from 17 x 144 GB x 0.8 (RAID5 overhead) = 1960 GB to 9 x 144 GB x 0.5 (RAID1 overhead) = 650 GB.

Practical Numbers

All these numbers assume that clients are well-behaved and that most of the peaks are absorbed in the large averages. But in reality you may want to add some margins to that. To be on the safe side, a more commonly used number of clients per host is 65 (about 3/4 of 84). That means that the minimum amount of memory for the average XP client solution would be 65 x 350 MB + 4 GB = 27 GB, or for Windows 7: 65 x 660 MB + 4 GB = 47 GB.

The amount of IOPS needed in these cases is 10 IOPS x 65 clients = 650 IOPS where 80 percent (= 520) are writes and 20 percent (= 130) are reads. With RAID5 that means we need (520 / 45) + (130 / 80) = 13 disks for every 65 clients. Should you require 1,000 VDI desktops, you will need (1000 / 65) x 13 = 200 disks. Put on RAID1, that number decreases to 108, which is quite substantial considering that it is still only nine clients per disk.

So, to be sure of the number you need to use, insist on running a pilot with the new environment where a set of users actually use the new environment in production. You can only accurately size your infrastructure once you see the numbers for those users, the applications they use and the IOPS they produce. Too much is dependent on correct sizing - especially in the storage part of the equation!

Summary

The table below summarizes the sizing parameters:

The following table summarizes the IOPS for the different RAID solutions:

To illustrate the above figures, a few samples follow:

Alternatives

Cache

There are many solutions out there that claim to speed up the storage by multiple factors. NetApp has its Performance Acceleration Module (PAM), Atlantis Computing has vScaler, and that’s just the tip of the iceberg. Vendors such as Citrix with its Provisioning Server and VMware with its View Composer also aid storage by single-instancing the main OS disk, making it much easier to cache it.

But in essence they are all read caches. Caching the IOPS for the 30 percent that are reads, even with an effectiveness of 60 percent, will still only cache 30% x 60% = 18% of all IOs. All write IOs still need to go to disk.

However, most storage systems also have 4 GB, 8 GB or more cache built-in. While the way it is utilised is completely different for each vendor and solution, most have a fixed percentage of the cache reserved for writes, and this write cache is generally much smaller than the read cache.

The fact is that when the number of writes remains below a certain level, most of them are handled by cache. Therefore it is fast; much faster than for reads. This cache is, however, only a temporary solution for handling the occasional write IO. If write IOs are sustained and great in number, this cache needs to constantly flush to disk, making it practically ineffective. Since, with VDI, the large part of the IOs are write IOs, we cannot assume the cache will fix the write IO problems, and we will always need the proper number of disks to handle the write IOs.

SSD

SSD disks are actually more like large memory sticks rather than disks. The advantage is that they can handle an amazing amount of IOPS; sometimes as high as 50,000 or 100,000. They have no moving parts so accessing any block of data takes mere microseconds, instead of milliseconds.

However, the current state of the SSD drives only allows every cell to be written 1,000 to 10,000 times. That means that, even with smart tricks like moving cells around to spread writes, the sustained writes of a VDI solution would break an SSD disk within a few months. This ‘spreading writes around’ is called TRIM and is the reason why writes are so much slower than reads on SSDs.

Also, the current backend of any storage solution handle the number of IOPS those drives can offer. Most vendors don’t recommend SSD drives as yet for large scale storage demands. Aside from this fact, they are also very expensive - sometimes costing four to ten times as much as 15,000 RPM SCSI disks.

It is expected that this may change soon, as better SSD cells are constantly being developed. With a more even read/write ratio, a longer lifespan, larger disks and better pricing, we may see SSD disks in a SAN become more common within a year or two.

In Conclusion

It should be obvious by now that calculating the amount of storage needed in order to properly host VDI is not to be taken lightly. The main bottleneck at the moment is the IOPS. The read/write ratio of the IOPS that we see in practice in most of the reference cases demonstrate figures of 40/60 percent, sometimes even as skewed as 10/90 percent. The fact is that they all demonstrate more writes than reads. And because writes are more costly than reads - on any storage system - the number of disks required increases accordingly, depending on the exact usage of the users and the application.

Some questions remain:

  • What is the impact of application virtualization on the R/W IOPS?
  • What exactly is the underlying cause of the huge difference in read/write ratios between lab tests and actual production environments? 
  • What if all the write IOs only need to be written to a small part of the total dataset (such as temporary files and profile data)? Could all the data, or at least most of it, be captured in a large write cache?

These questions will be investigated as an increasing number of VDI projects are launched.

And as a final note, it is imperative that you run a pilot. Run the actual applications with actual users in the production environment beforehand so that you know how they behave and what the read/write ratio is. If you don’t size correctly, everybody will complain. All users, from IT staff to management and everybody in between, will complain and the VDI project… will FAIL

VDI and Storage = Deep Impact!

Comments or Feedback ?! Please let us know!

Credits

The credits for this information are for my colleague Herco van Brug.

The whitepaper can be downloaded from the Virtuall website as well: http://virtuall.eu/download-document/vdi-storage-deep-impact

Find Herco and Ruben on twitter: www.twitter.com/brugh and www.twitter.com/rspruijt



Comments

Daniel Feller wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 8:47 AM

This is  a good overview on how to calculate IOPS requirements for hosted virtual desktops.  I've been working on a tool to do these calculations automatically for you.  The good news is that the numbers both of us have identified as critical to the calculations are pretty much in sync.  

My only major issue with the white paper is you are just calculating average IOPS.  Average IOPS takes into account a user’s entire workday. I believe this skews the numbers much lower than what the storage system must support.  For example, my personal IOPS calculations are broken down into

1. Bootup rate

2. Logon rate

3. Working rate

4. Logoff rate

An average would take all of these into account, and lower the overall value.  But what happens if you have a logon storm?  If you designed your storage subsystem based on average numbers, it will not keep be able to keep up with the IOPS requirements of a logon storm.  

That being said, I think this article is a great way to get an understanding on the concepts required in order to calculate IOPS.  

Daniel - Lead Architect - Citrix

Twitter: @djfeller

Eric S. Perkins wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 10:12 AM

Ruben - Great read! For those of us with and SBC background doing things like turning off unnecessary services seem obvious but to be honest I have not been doing things like turning off prefetching in my VDI test environment, but it makes perfect sense.

I have not had enough coffee to comment more thoroughly, but I will reread this afternoon for sure!

Thanks again!

Simon Bramfitt wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 11:12 AM

Very nice piece of work Ruben.

I think though that your data on SSDs might be out of date.  I've seen write cycles quoted that are an order of magnitude greater than the figure you quoted 100,000 write cycles per cell.  Mtron qote their 32GB SSD as having an operational life of : >140 years @ 50GB write/day.

It should also be pointed out that a SSD RAID array will significantly extend the operational life of individual SSDs.  In some configurations this can extend the life of a system such the write endurance exceeds MTBF.

Chetan Venkatesh wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 11:15 AM

Rubin - Congrats on a fabulous post.  This is hands down the best researched and written article on the subject of VDI and IO ever (IMO).   You have done a great service to the industry by helping move the conversation from simplistic discussions of physical storage consumed to talking about the real sizing  challenge that adds to the swirl in  VDI Storage complexity and cost- IOPS.  

One point I'd like to make in the context of  read and write caching - Atlantis Computing's vScaler does both types  (not just read) - it maintains separate channels for reads and writes and in fact keeps different kinds of write IOs in different segments.  So virtual mem/paging  IO is kept in a different cache (bucket) from application IO, working set and end user IO.  This allows us to apply different cache and persistence policies (write thru versus write back for example)  that can impact and scale IO linearly.  This is in contrast to the simple cache approaches that do block level cache and count frequency or time stamps to decide what to keep in a single monolithic cache. Most cache techniques  fragment and hemorrhage as you add more workloads and as IO variations force the cache to flush to make space for hot data. This makes the caches good for read acceleration but they bring nothing to writes. We have a contrarian approach -  Our approach is to look at write IO very closely, understand its characteristic is , de-duplicate it and then cache it in an appropriate bucket for subsequent reads.  This has the effect of improving IOPS for write (and reads) dramatically. We can discard duplicate writes instantly.   a Single vScaler instance can deliver 10,000 IOPS (8KB 70% random) from pure software. That takes a lot of spindles to do esp enterprise class drives.

@Daniel Faller - Daniel - you are spot on - sizing for avg. IOPS is dangerous. Desktop  Applications and workloads are bursty in nature and peak IOPS can collude from many workloads and go up as much as 5000 IOPS for simple things like boot storms, user logons ( and in things like disk scans (A/V)).  If your storage array can only handle 1000 IOPS peak and its avg load is 650 IOPS, Then a 5000 IOPS burst will take several seconds to execute during which all array IO capacity is used to service the burst. During this time all other IO is suspended.  This is common and happens all the time. Another important point is VDI is all about shared storage ans shared risk - On a physical PC - the disk is dedicated to the end user and he/she usually has more than enough IOPS (50 per SATA versus 20 for a heavy duty user).  More importantly no one else's IO is in contention for IO elevator time because the HDD is your and yours alone. A shared storage system virtualizes all the  disks and the logical abstraction is shared between users - so there is no my disk and your disk (these are just logical).  So now my IO is in contention with your IO for time on the elevator to get read and written from disk.  Sizing for Avg. IOPS is dangerous because any one user who consumes a disproportionate share of resources will kill the performance for everyone on the shared storage.  

Disclosure - I work for Atlantis Computing. I designed large parts of vScaler.

Chetan Venkatesh

Atlantis Computing

Twitter: @chetan_

Shawn Bass wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 12:10 PM

Ruben,

Excellent post with lots of great info.  I'm with Daniel and Chetan on the IOPS averaging, but aside from that, it's all very good info.  This must have taken a good deal of time to put together so my hats off to you and Herco.

Shawn

appdetective wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 1:08 PM

Good post, but just goes to show way too much complexity for a freaking desktop. Why not just use local storage so much more simpler to manage and you get the IOPS you need. Also I still don't get why anybody would run >1-2 VMs per core? What are you going to do at concurrency? I can't predict concurrency easily to maintain service levels.

Again great article, pulling it all together. I'll going to ready it again now to make sure I understand all the complexity that I don't need :-)

Claudio Rodrigues wrote re: VDI and Storage = Deep Impact!
on Thu, Dec 10 2009 4:05 PM

Great article for sure Ruben. With the layering one that was published here a couple weeks ago, it just shows one thing, and I will write a post about this tomorrow: Windows was NEVER meant and/or developed with virtualization in mind and what every single vendor out there (Atlantis, Citrix, etc) are trying to do is to glue together a solution to make something that was NOT written to work in a certain way, work. The bottom line is, there is no way, IMHO, that VDI will ever work and/or be stable/simple enough for mass adoption, UNLESS Microsoft and Intel (or AMD for that matter) redefine and redesign the Desktop OS and the Hardware (to match this new, virtual world). Once a new OS that understands layering, virtual I/O, etc comes out all these issues people are banging their heads to fix, will be fixed. Again, a new, rearchitected OS and HW is required to make this a reality. Until then we will have to deal with a myriad of pieces put together to make this work. Considering the current landscape on VDI land, would I trust such solution for a very large scale deployment, with 100,000+ seats? No, unless I am on crack. And when such solution, made of several pieces from several different vendors breaks or misbehaves, who am I gonna call? Ghostbusters? Citrix? Atlantis? Microsoft? Quest? Let the fingerpointing war begin.

Nick Holmquist wrote re: Understanding how storage design has a big impact on your VDI!
on Fri, Dec 11 2009 8:45 AM

Well done, great read!  

This just shows that you can't throw VDI into your datacenter and expect it to perform perfectly without a lot of work ahead of time.

@appdetective I agree that this shows it is very complex to move desktops in the datacenter BUT I truly feel there are use cases where it seems to be worth the expense/effort.

Eli Khnaser wrote re: Understanding how storage design has a big impact on your VDI!
on Fri, Dec 11 2009 11:12 AM

Ruben,

very nice work. Enjoyed reading it!

Eli

Aaron Fox wrote re: Understanding how storage design has a big impact on your VDI!
on Fri, Dec 11 2009 4:41 PM

Very well done! Thank you for putting this together.

Helge Klein wrote re: Understanding how storage design has a big impact on your VDI!
on Fri, Dec 11 2009 6:46 PM

Great post, Ruben. This should be read by anyone who has to deal with VDI even remotely.

Some quick comments:

I think you switched numbers in the section "The Client I/O". You state that IOPS are mostly writes, but the numbers you give after that show that researchers found that, too, while you want to show that they got it wrong (if I understood correctly).

SATA has command queueing, too. It is called NCQ.

AdrianoPimentel wrote re: Understanding how storage design has a big impact on your VDI!
on Sat, Dec 12 2009 5:31 AM

The read/write ratio turned out to be as high as 10/90 as a percentage.

This is completely true!!!!

Jason Conomos wrote re: Understanding how storage design has a big impact on your VDI!
on Sat, Dec 12 2009 11:28 PM

Loved this post, however can I clarify your section on disk alignment.  I have seen many conflicting reports around XP and W2k3 with their disk alignment.  From what I can obtain from an average of all the posts I have read, it is that your System drive for XP and W2k3 is aligned, so you do not need to change this, however it is the additional 'non-system' drives that must be manually aligned.

Cheers

Jase

pironet wrote re: Understanding how storage design has a big impact on your VDI!
on Mon, Dec 14 2009 3:43 AM

@Jason, nor XP or 2003 align the disk and therefore the boot disk period.

Only windows vista/2008 and up align the disk by default with a 2048 sectors (1MB) to accomdoate all storage types, models and vendors.

NetApp developed a tool to post align Windows systems that were created th default 63 sectors aligment but to my knowledge this is only available for VMware environment...

@Ruben, your information regarding SSD specs are outdated but you make the point and this is a very good overview of the VDI challenges IT guys will have to face if they go for a deployment

Rgds,

Didier

maniac719@yahoo.com wrote re: Understanding how storage design has a big impact on your VDI!
on Mon, Dec 14 2009 9:57 AM

Ruben, very good article on what we have been calling, “The hidden cost of VDI”.  We have seen countless POC environments that made it through the testing phase with flying colors, only to fail under moderate load because the architect never paid appropriate attention to the storage layer.  The sad truth is that once you add up all of the costs involved in properly sizing a traditional storage system for VDI, it can quickly becomes the largest overall expense.

The capital cost of traditional arrays capable of supporting a 1,000 user load can be cost prohibitive for many medium – large customers ($300,000+).  In our minds, this is a bitter pill to swallow, and I am glad that you were able to touch on the solution.

As you mentioned, SSDs can provide an incredible performance advantage over traditional arrays, allowing customers the ability to shrink the footprint of their storage systems from RACKS to a few rack units.  Unfortunatly as Ruben mentioned, SSDs have traditionally suffered from two major drawbacks: endurance (lifetime), and cost.

WhipTail technologies (disclaimer: I am the CTO) directly addresses both of these issues, delivering a system that can support a massive amount of sustained IO performance with a rated lifetime of over 7 years.  With a single storage appliance, WhipTail can deliver over 125,000 IOPS (read) and 65,000 IOPS (write) drastically slashing the storage costs for any VDI deployment.

James Candelaria

jc@Whiptailtech.com

jcole wrote re: Understanding how storage design has a big impact on your VDI!
on Mon, Dec 14 2009 11:25 AM

Disk Alignment: "If the number isn’t a multiple of ... or 1048575 (1 MB) the partition is unaligned", 1024 *1024 = 1048576 (not ...5)

Thanks for the post, Brian, I learned a lot.

Ruben Spruijt wrote re: Understanding how storage design has a big impact on your VDI!
on Mon, Dec 14 2009 5:26 PM

VDI Sizing tool available for download as well:

virtuall.nl/.../vdi-sizing-tool

tko wrote re: Understanding how storage design has a big impact on your VDI!
on Wed, Dec 16 2009 12:58 PM

Excellent OP and comments guys- thanks to all.

I like the title, "Deep Impact"  -- perhaps we could transform this into a movie script:  "VDI: I know what you did in the datacenter"

ykaul wrote re: Understanding how storage design has a big impact on your VDI!
on Mon, Dec 21 2009 5:16 PM

- I've missed the term 'thin provisioning' here. It makes a lot of difference especially in VDI (and especially when memory sharing is utilized) - as there is much more chance for the master image to be cached - even on the host itself.

- Playing with the amount of cache each guest actually holds is also worth trying - might free some memory as well - again, for the host to cache 'globally' for all guests.

- ASLR still makes sharing code pages possible, since they are still on 4K boundaries, not completely random location of pages. Data is harder to share, but is harder anyway.

- I'd be happy if you could mention another issue: reduce the IO the client is performing in the first place (just as the best way to saving gas is less driving!) - remove unneeded protections (system restore perhaps? Anti-virus, if you have a different (offline?) protection, unneeded devices and services that start up needlessly (and take memory and disk reads at least), make sure you don't SWAP in the guest often, etc. This is probably worth an article by itself.

jszivos wrote re: Understanding how storage design has a big impact on your VDI!
on Wed, Dec 23 2009 9:43 AM

Excellent read. Thanks OP. This kind of research sets BrianMadden apart from other SBC websites and user groups. Keep up the good work.

Gandalf wrote re: Understanding how storage design has a big impact on your VDI!
on Thu, Jan 14 2010 5:25 PM

A real nice story for storage beginners, but it’s an incomplete story based on assumptions. The various RAID levels aren’t explained properly and where do the IOps values come from ? Nobody knows. 150 to 160 IOPS for reads and 35 to 45 for writes ? Based on … ? Please explain this properly ! I know what you meant to say, but the way you published this, it’s simply wrong. You didn’t mention any explanation in your story anywhere, so the new storage admin who wants to dig into storage details is not getting any smarter by reading this document at all. In fact from a storage perspective it doesn’t even matter whether or not an IO is a read or a write ! 1 Host read is in fact 1 storage read, but 1 random host write on RAID5 is 4 IO’s on the storage. And this is exactly what this story is missing, so people who’d like to get a basic understanding about storage and how everything works aren’t getting any.

And where do these values of 50-60-70 and 130 to 180 come from ? I know these are rule of thumbs, but you need to explain that these values are in fact rule of thumb values and not absolute figures at all. They are in fact based on a certain IO size and the smaller the size, the larger the number of IOps any disk can handle and the larger the size the opposite is true: the IOps drops, so you might want to explain a bit here about how that works ;-) In any environment you simply need to do some serious measuring before you can say anything about the number of IOps a company has to deal with each second. Every server is different; for example a Windows file server has typically 4 kB IO’s, while a typical database server can have 32 kB IO’s. I don’t need to give any hint whatsoever that the file server can have more IOps than this database server can. If you cannot measure properly, you need to make assumptions and here we go: what is a proper assumption for a typical VDI environment ? Are these rule of thumb figures anywhere near what VDI actually does or do we need to adjust our assumptions ?

And than there’s the 80% factor for RAID5 overhead: where does this come from ? What overhead ? Sure, if you only have a typical 5 disk RAID5 setup, the parity makes up 20% (1 out of 5) of the total amount of space, but what if RAID groups are made out of 8, 10 or 16 disks ? you can’t simply say that there’s a 20% overhead, because it depends on how large your Raid groups are. The larger your Raid group, the smaller your overhead. Perhaps explaining where your 20% came from is a good idea here.

And what is this RAID-DP based on RAID4 ? This looks like NetApp technology and not any standard I know of. EMC or HDS don’t do it this way: they implement the industry standard RAID6, so you can indeed suffer from 2 disk losses per Raid group. But it’s good to know that with any dual parity system the write penalty is not 4, but 6 ! So for every random write that enters the storage system the original data block needs to be read as well as the 2 parity blocks; then the new data will overwrite the old block and because the parity is in fact an XOR of all data, you now know what the new parity has to be, so the new parity can now be written to the 2 parity blocks. I think the author understands what the write penalty’s are when sequential writes are being performed, but since this article could be some sort of a training to people who read this to learn something it’s a good idea to explain this as well: for RAID1 or RAID10 each write has to written twice: once to each mirror, there’s no difference in random or sequential IO’s there, but for RAID5 this changes: where any random IO is translated into 4 backend IO’s, a sequential IO (a full stripe write) only needs to write the parity once for each stripe, so in a 5 disk RAID5 Raid group, the write penalty becomes 1.25 (1p/4d) and the larger the Raid group gets, the smaller the write penalty will be. For RAID6 in sequential writes in a 6+2 environment for example the write penalty here is 1.5 (2p/4d).

Misalignment, another hot topic these days. Very good of the author to mention this, but he fails to explain where this comes from. A storage block is in fact a cylinder or track. People who dealt with “ancient” IDE drives know what these are, since in the 80’s and 90’s we had to fill out these values in the pc’s BIOS when we installed a new drive. A track is in fact a circle on the disk’s surface where the data blocks reside. On IBM compatible computers (intel, AMD) using Dos, Windows, Linux, Netware, ESX, you name it drives will have a master boot record. This MBR is 63 sectors in size, where a typical track is not. A typical track is 32 of 64 kB in size, so you can easily see that when you start a partition just behind this MBR, you will end up quite close to the end of a track without the space for a full block. This last block on each track will now be created on this one track where the rest of this block will reside on the next track. Whenever this block is read the disk’s heads need to read data from 2 tracks instead of just 1. The extra time it takes to move the heads from track 1 to track 2 is somewhere in the 0.7 ms range where the average access time to a random track is somewhere in the 3.5 ms regions. So this 0.7 ms is about 20% extra time the disk needs to read the data since the heads need to be moved to the next track. If a track holds 1 data block (32 kB or 64 kB blocks) each block suffers from this extra latency. If a 32 kB track consists of 4 kB blocks, each block out of 8 blocks is misaligned. You can do the math. For IO intensive databases where disks are typically formatted with larger data blocks the performance loss can be about 20% using the values I just mentioned. A well known misunderstanding is that “aligning your partitions will give you more performance” when it actually should be “not aligning your partitions will cost you 20% performance”. The performance of a disk is independent of the OS using it, but on all IBM compatible machines you should take alignment into consideration !! (and not just the ones using windows XP or server 2003, but also NT4, MS-DOS or anything you can come up with running on intel-like cpu’s) Modern operating systems like Linux, ESX or even Windows 2k8 are now handling this misalignment issue the way they should have done this for the past 25 years: they now align new partitions on track boundaries. Windows 2k8 even uses an offset of 1MB, which also covers most stripe misalignments, but the impact here is more on cache in RAID systems like storage arrays or advanced controllers than on the extra time it takes to read a single block. When a full stripe is misaligned, the logical stripe resides on 2 physical stripes and could cost twice as much cache than you’d expect. On systems that aren’t used to the limit, nobody would even notice, but when you’re pushing the limits, cache could become a problem here. Windows 2k8 does a great job here ! You can align partitions yourself using a proper tool like diskpar(t) (on Windows) or simply fdisk (on Linux). I’m sure every Os has a tool where you can specify the starting sector of new partitions. Do some math here and decide what sector is actually the best place to start ! Remember that when you misalign your partition, each track suffers from (at least) 1 slower data block. The author mentions 30 to 50% performance gain, but I wonder where he got these values. Theoretically this isn’t possible using the values I provided earlier. The extra latency is caused by the extra track to track movement so I’d like to see some explanation here of where this 30 to 50% comes from.

And then there’s something about deduplicating and moving data around, when a bit later this is suddenly called defragging… OMG: dedup is not defrag ! If dedup would be dependent on the location of the files that are being moved around, there’s something seriously wrong with the dedup algorithms. IMHO moving a file shouldn’t cause any extra cpu overhead for the dedup that might be used, since the file isn’t actually removed from the file system. If you defrag a file system where some sort of dedup is active, these two should integrate seamlessly. I’d recommend not to do dedup on your OS, but have the storage handle this or simply place a decent dedup engine between your server and it’s storage array. It’s just a thought….

Prefetching: why turn off prefetching ? Storage vendors are becoming smarter in this area of expertise and simply turning it off is throwing this expertise out of the window. Any data stream that can be predicted will cause some sort of performance gain ! Never turn off any cache algorithm ! Ever ! Any major storage vendor implements prefetching with caution: data isn’t read in advance and doesn’t fill all of the cache when there’s no sign of a decent predictable series of reads. Only when the IO’s are showing predictable IO patterns blocks are read in advance and even there this is done with certain limits, because reading ahead to far will fill cache with data that might never be used. In a decent storage system this prefetching can be tweaked per LUN, so only if you’re absolutely sure about the IO patterns of certain LUN’s you should tweak these values (with caution).

The original paper could be valuable if it explained a bit where the assumptions came from, but it’s nice to read if you’re only digging up ideas of what to be aware of when implementing VDI (or any disk using application for that matter). Read it, but don’t take everything for granted what you read.

Jason Conomos wrote re: Understanding how storage design has a big impact on your VDI!
on Sun, Jan 17 2010 10:03 PM

@pironet - According to Microsoft, you can not align the system drive in operating systems prior to W2k8.  

Gandalf wrote re: Understanding how storage design has a big impact on your VDI!
on Thu, Jan 21 2010 6:56 AM

@Jason Conomos - if that is true, than MS is wrong ! Simply connect the wannabe bootdisk to another host and align it ! then disconnect it and connect it to the server you'd like to install Windows on. We do it all the time.

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